Simple and neat control_rig for owl.
Cool feature here is IK_legs with ability to switch spaces so the animator doesn't need to constantly position the ik_foot_control when owl is flying, so it's more like FK_space (not FK_rig).
Wings are spread out through SetDrivenKeys
Model comes from https://www.unrealengine.com/marketplace/en-US/product/great-horned-owl
control_rig presentation