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Owl Rigging

Simple and neat control_rig for owl.
Cool feature here is IK_legs with ability to switch spaces so the animator doesn't need to constantly position the ik_foot_control when owl is flying, so it's more like FK_space (not FK_rig).
Wings are spread out through SetDrivenKeys

Model comes from https://www.unrealengine.com/marketplace/en-US/product/great-horned-owl

bindPose

bindPose

test pose

test pose

control_rig presentation

FK behave for IK legs

FK behave for IK legs